机器翻译,已尽力保留原意与数字
内容摘要
与游戏设计师托德·霍华德就技术、游戏、汽车和太空展开的完整台上对谈。
Full on-stage conversation with game designer Todd Howard about technology, gaming, cars and space.
中文实录Transcript
68 个段落
第 1 段
>> 现在,埃隆·马斯克与托德·霍华德展开对谈!有请你们的主持人!>> 这将会非常特别。我认为E3是一场庆祝游戏的展会,但它也关乎讨论游戏对世界产生的影响,以及各行各业的人讲述游戏对他们意味着什么。
第 2 段
今天,我很荣幸地向大家介绍我们行业最负盛名的设计师之一,以及一位正以许多令人难以置信的方式勾画世界未来的人,而他碰巧也是一位资深游戏玩家。有请托德·霍华德和埃隆·马斯克!欢迎来到E3!>> 谢谢。>> 当我们宣布这件事时,大家最大的疑问是:这两个人认识彼此吗?你们是朋友,对吧?>> 是的。>> 你们是怎么认识彼此的?
第 3 段
>> 几年来一直有人试图介绍我们认识,我想我们最终建立联系是在我买了我的Tesla时。然后有人——我走进店里,你不是在那里买Tesla,而是在网上订购。我在订购我们的Tesla时点击了那个按钮,然后我们就联系上了。>> 很长时间以来,我一直非常喜欢你的游戏,而且我玩过《辐射3》,那款游戏我玩了很久。我探索了那款游戏的每一个角落。我没有通关《天空房间》。
第 4 段
然后,我问仪表盘,我能要那个长相奇怪、带着1950年代家伙模样的雕像吗?就是那个人。这个穿1950年代连身服的真人大小雕像。你家里有这个吗?聚会时放着那个真是太奇怪了。为了搭档,让其他所有人都觉得,那很奇怪。回溯一下,你小时候编写过一个游戏,是真的吗?>> 很原始。
第 5 段
我想我编写那个游戏时大概是10岁或11岁,那是个简单的游戏。你是一名太空战斗机驾驶员,你与外星人战斗。是的。我编写了那款游戏,包括图像、声音和所有东西。那是一款非常简单的游戏。>> 你是否曾立志制作游戏,或者进入游戏制作行业?>> 那会很有趣。>> 有几个地方,你一直在做一点游戏方面的事情。
第 6 段
>> 我曾在一家游戏初创公司工作,它被谨慎地称为Rocket Science。淡入爱情的讽刺。我曾在Rocket Science工作,那是很久以前了。应该是'93年、'94年。那很棘手。>> 不过你从没申请过Bethesda?>> 他当时在做别的事情。>> 我最初的计划是去读研究生,研究电动汽车,我一直想做电动汽车,也想从事可持续能源方面的工作,我多少可以谈一点这件事。
第 7 段
基本上,我认为对未来重要的事情是什么,我们必须拥有可持续能源、可持续的能源消耗。所以这意味着制造低成本的太阳能电池板,并让电动电动汽车具有吸引力。然后我们想成为,多行星物种,火箭,然后——有一些我认为会影响未来的事物,但我不确定这是好是坏,比如人工智能。那个让我担忧,就是那个。
第 8 段
[笑声] >> 我只是制作了电子游戏。我本来要做所有那些事。但我其实不知道该怎么做。>> 据我记得,那个人工智能基本上引发了第三次世界大战。>> 这里有什么联系吗?你谈到人工智能、电子游戏以及电子游戏中的技术,其中是否有什么东西在你看来能以某种方式帮助推动技术发展?
第 9 段
看看自动驾驶汽车或其他东西,你认为电子游戏中是否有什么东西帮助推动了技术进步?>> 我对技术产生兴趣的部分原因,那个原因就是电子游戏。电子游戏是让孩子对技术产生兴趣的一股强大力量,它产生的影响比人们意识到的更大。如果我们在面试某个人的软件工程职位,很多时候会问,你是怎么开始编程的?“电子游戏。”
第 10 段
我认为,世界上许多最优秀的软件工程师都在电子游戏公司工作,或者职业生涯中的大部分时间都在那里度过,尤其是如果人们不得不尝试使用极少的计算能力来创造逼真的图像,那是一个困难的问题,因此许多人不得不编写非常精简的代码,并想出非常聪明的办法来做到这一点。
第 11 段
如果你看看某个人,一名出色的软件工程师和一名非常优秀的航空航天工程师,这体现了解决问题,弄懂软件工程、解决问题,这可以迁移到其他事情上。>> 电子游戏和火箭之间最好的轶事是,游戏人工智能要难得多。当游戏崩溃时,他定价重启,而当火箭坠毁时,一大堆东西会散布到数英里之外。
第 12 段
>> 有个笑话说,如果现实是一款电子游戏,画面很棒,但剧情很糟糕。而且时间真的很长。>> 埃隆所做的事情如何启发或影响了你在自己的世界中所做的事,托德?>> 我的意思是,太空方面的事情,当我们审视《星空》的时候,那实际上就有点像是看看,好吧,这些东西将来会怎样运作?去年有机会去了SpaceX,那个地方就像《复仇者联盟》遇上了拿骚。
第 13 段
当我们制作一款科幻游戏时,那些东西会是什么样子?不过其他那些东西,汽车和自动驾驶,是我热衷的领域,但那不会影响游戏方面的事情。我知道你们现在正把游戏放到 Tesla 上,所以那就不一样了。>> 对。其实,谢谢你在那件事上提供帮助,我很感激。>> 我们谈过那件事,那不是会很酷吗?所以我们正在合作。把《Skyrim》放上去?
第 14 段
我们会从小一点的开始。我们正在为汽车开发《Fallout Shelter》。它会是免费的,你的小居民们会出现在屏幕上,他们会以某种方式住在车里。这是个很棒的起点。>> 游戏要怎么运行?你谈过 Unity 以及把一切都移植过去,玩这些游戏时必须停车吗?这要怎么运作?>> 对,你必须把车停好。>> [笑声] >> 扫兴警察要求我们把车停好。
第 15 段
我们还打算让人们能够观看视频、流媒体。通过浏览器观看 Netflix 或其他东西。还有 YouTube,前提是车停着。如果你在充电站想看点什么,就在车里的屏幕上看。但总的原则是,我们能做些什么,让汽车尽可能有趣?以及其他汽车没有什么?
第 16 段
所以看起来,嗯,你知道,如果你只是把车停在某个地方等人、等一个预约结束,或者在公路旅行途中,如果你能直接打开车载屏幕玩些有趣的游戏,那会很酷。我们正在探索,怎样才能让它尽可能有趣?你已经可以在车里玩所有老款 Atari 游戏了,可以连接 Xbox 或 PS 当作控制器,并获得相当不错的操控反馈。
第 17 段
而且我们还有天才操作,还有——你可以让放屁声听起来像是从任意座位传出来的。>> 那其实是最好笑的彩蛋。还有那些屁声的名字。我记得其中一个是 Falcon Heavy。>> 没错。>> 我们有一些片段,对吧?
第 18 段
>> 我可以给你们看一些即将在车里推出的游戏片段,我们的想法是,大家可能喜欢玩哪些酷游戏、玩它们的人有多少,把它们加到——列表中更靠前的位置,或者也许放进一个你可以点按下载的存档库里。这个屏幕最初并不是作为游戏机设计的,没有那么多存储空间。
第 19 段
所以它不会同时装那么多游戏,但会像是——人们喜欢玩什么、什么是消磨时间的好办法。>> 我们来看看 Tesla 上的游戏。♪ ♪ [掌声] >> 我们还有第2个,对吗?>> 我们有一款赛车游戏,可以单人或双人游玩。>> 第2款游戏,来看看。♪ ♪ [掌声] >> 方向盘,我没料到这个,真是挺漂。
第 20 段
>> 如果你有一款赛车游戏,而那里正好就有一个方向盘,等着被转动。>> 油门和刹车也能用吗?>> 对。中断是接线连接的,我想我们可能会用滚轮来控制油门踏板,这样我们就不会意外——如果你静止不动,踩到中断不是问题。>> 油门可能会是问题。太不可思议了。你们在原因里面做这个,太酷了。
第 21 段
我想问问你们这个想法,你们2位的职业生涯无疑都以大量不可思议的成功而闻名。他之前说过,有时候,只有当你准备好失败,或者一路上经历失败时,你才算真正在创新,这表明你在推动革新。Todd,你经历了相当不平凡的1年,你们能不能也许就“为创新而拔出的剑”这一罕见之处稍微谈一点,以及为什么失败有时是这段旅程的一部分?
第 22 段
>> 通常,当你进入游戏领域时,第一次看到它,你已经成功了,而你是通过尝试宏大而新颖的东西走到那里的,我们会继续这样做,其他游戏制作者也会这样做,我认为观众对此持欢迎态度是件好事。他们会尝试,并在我们经历这个过程、努力弄清楚“嘿,怎样才能让这个征税?”时支持我们。
第 23 段
我们和《Fallout 76》一起经历过起起伏伏,但我们的粉丝非常了不起,确实一直陪伴着我们,而它已经变成了我们见过的最优秀的线上社区之一,太棒了。>> 在你的职业生涯中,我相信你也见过这种情况,有些项目需要时间才能演变,但我想,这正是其中所需的一部分,要有那种愿景并推动它实现。
第 24 段
>> 当然,如果你要尝试创新的东西,你就是身处未经探索的领域,所以出问题的概率相当高。只有当你试图做一些已被充分理解的事情时,失败的可能性才很小,但那不会有趣,也不会有创新性。可以肯定,未知领域必然会导致失败。否则就是你尝试得还不够够努力。
第 25 段
>> 说到未知领域,你提到了《Starfield》,但显然太空会是其中的一部分。我很好奇,我不知道你能向我们透露多少关于这款游戏的信息——我应该问,你能告诉我们什么?>> 我没有片段。关于那件事,大家需要耐心等待,但我能说的是我们如何处理它。这可能会发生。飞船使用什么燃料?
第 26 段
使用氦3,我们可以争论那是否是飞船的一种良好动力来源,太空中的物理规律和重力如何运作,以及诸如此类的事事情。我们有2个一款游戏如果我它,所以它不会像真正的太空旅行那样严苛,但在我们的游戏里,感觉像在太空中旅行仍然——而且它很危险,前去探索仍然很危险。尽管很多人确实会我它。>> 问题在于,太空很遥远。
第 27 段
你肯定得把那个缩短。4光年,老兄。即使以光速前进,那也相当远。我的意思是,如果你想遵循常规物理学,反物质驱动会是最佳选择,但那会把你的速度限制在光速,而这仍要花很长时间。是啊。否则你就只能困在一个恒星系统里。所以——说实话,我感觉我们身处一个相当不错的电子游戏中。为什么恰好有可能到达火星?为什么那些恒星离得那——么远?
第 28 段
把那些恒星放在那里,小小的光点,别担心。>> 你在制作《Starfield》时会考虑这个吗?我不知道它设定在多遥远的未来。>> 回到刚才的话题,冒失败的风险之类的,说实话,世界需要更多像埃隆这样的人,他们会说,我不确定这是怎么运作的,我要用另一种方式试试。很多人会对此表示怀疑。
第 29 段
无论是进入太空,还是自动驾驶汽车,我都对这些事情充满热情;说到 SpaceX 正在发生的事情,新发动机或类似事物在物理学上有什么极限?和埃隆交谈,按照当前现实,这能走多远?我们又该如何以虚构的方式超越它?是啊。
第 30 段
>> 显然,你所做的是基于当今的现实,但像托德正在做的这种未来主义作品,会不会让你对太空旅行可能达到的境地感到兴奋?托德的世界能不能进一步探索这一点?>> 我认为科幻电影和电子游戏确实——我认为如今的电子游戏和电影可以非常鼓舞人心,它们谈论我们想要的未来,谈论有哪些听起来不可能、却也许能以某种方式实现的技术?
第 31 段
可以想见,或许存在实现“工作驱动”的方法,但那涉及极其深奥、处于物理学最前沿的东西,因为严格来说,你不能超过光速,但空间可以以超过光速的速度移动。这就是曲速驱动的含义。让空间发生弯曲所需的能量大得令人难以置信。你必须以一种我们根本无法想象的速率转化物质和能量,真的。
第 32 段
不能是那种,只要我们每秒把1个木星转化成能量,问题就解决了。有很多——没有多少个木星。你知道。所以——那周围可能会有一点辐射。有些事情,从技术上讲,宇宙确实曾以超过光速的速度膨胀,这就是为什么我们能看到所有这些极其遥远的恒星发出的光。是啊。空间曾以超过光速的速度膨胀,这相当疯狂。
第 33 段
找出一些奇怪的突破,并更好地理解暗物质,尤其是暗物质,因为那里似乎有什么可疑的事情正在发生。而且——>> 它的品牌形象不好。>> 是啊。没错。根据当前物理学,宇宙主要由暗能量和暗物质构成,但你把它们代入方程,它们似乎就能成立。
第 34 段
我大概会想,嘿,如果这是一个电子游戏,而他们的模拟器出了一个错误,哦,不,我们必须想办法让这些小喽啰相信自己身处现实中,那就插入暗物质。>> 关于把游戏作为一种用于预测事物的模拟,显然它在某种层面上是娱乐,但有些游戏更偏向模拟。也可能不是。这有价值吗?在游戏世界中测试事物并探索想法?
第 35 段
>> 是啊,最理想的情况下,所以我们有一整个团队来创造照片级真实的世界,努力做到照片级真实。
第 36 段
混凝土路缘、阴影、褪色的线条,自动驾驶之所以困难,是因为存在所有这些极端情况,以及道路本应是某种样子、可它却不是的情况;本应有某些线条,但那里是被涂上的线条,他们把涂上的线条去掉了,相对涂线偏移的标记,如果它只听从那条线,就会撞上东西。
第 37 段
如果道路上有清晰涂画的线条,自动驾驶就会易如反掌。现实世界充满了不符合其应有状态的事物,而自动驾驶 AI 真正的诀窍是弄清楚:在这条没有涂线,或线条被画错的道路上,我应该在哪里。刹车痕、划痕和道路施工,各种意料之外的东西。那才是真正困难的部分,否则就是小菜一碟。
第 38 段
我们做了很多——很好的关联,汽车会驶下悬崖吗?会。它在现实中会驶下悬崖吗?差不多。>> 我想你曾经说过,重点不是线条,而是寻找可行驶空间,因为即使有车道,你的大脑实际上也是这样运作的。可行驶空间才是问题。
第 39 段
>> 我们对线条的识别相当不错,并且想要严格意义上的可行驶空间,但我们需要的是:什么是道路,而不是——最有可能是道路的地方是什么,而不是可行驶空间;还有一个完全关于弯道的子集。我们现在真的很关注弯道。有些弯道非常微妙。有些你应该在意,有些不应该在意;有时你来到一条车道前,那里有一个弯道,汽车就像,不能越过去。
第 40 段
穿过她所在的社区时,每个人的车道都是可行驶空间。严格来说没错,但你不会想穿过每个人的车道,那样不好。>> 想想看,很多这类东西最初都来自电子游戏,比如图像处理和 AI,以及他们在那里所做的事情;人们如今看待技术时,总是低估技术发展的速度。
第 41 段
在当今,我认为自动驾驶以及现在正在发生的事情,将以人们甚至无法预料的方式从根本上改变世界,而且——我们的孩子可能甚至不会学习开车,因为汽车都会自动载着他们四处行驶;还有它会如何影响城市景观、停车场、酒精消费,所有这些研究都很有意思。最好的自动驾驶概念股,是酒类公司。>> 也会有更多游戏可玩。
第 42 段
>> 电子游戏,你需要 GPU 的唯一用途就是帮助游戏看起来更好。那些 GPU 最终变得非常有用,极大地推动了 AI。从更好的图形到 AI,同样的东西对自动驾驶也非常关键。>> 我知道你有 Open AI,游戏的发展方向。如果你有 RPG、模拟世界、涌现行为以及诸如此类的东西。你能谈谈未来5年、10年乃至更久以后游戏会走向何方,那里大概会发生什么吗?
第 43 段
>> 我认为那是游戏中将取得最大飞跃的部分。大多数人会对你正在看的截图或视频立即作出反应。至于一款游戏给人的感觉,包括我们在内的很多人一直都在努力解决如何让那种感觉变得真实。你可以把一部分处理转移到云端,那是它在下一代中会得到显著改善的部分。
第 44 段
以更逼真的方式对你所做的事情作出反应,它们对你正在做的事情或周围情境的反应越灵敏,你就越能始终在电子游戏中获得那种体验。>> 你会走到这样一个阶段:这些游戏变得更加难以与现实区分。你怎么看?随着这些游戏不断改进,图形变得更好,模拟变得更好,你认为这会走向何方?我们会不会到达世界就是同一种东西的地步?
第 45 段
>> 想象一下,如果我们真的到达那种境况,那会很疯狂。我们看到游戏里的那些生物说,哇,想象一下,你能想象存在一个模拟吗?你就在一个模拟中。[笑] 模拟层层向下。模拟中的模拟,再处于一个模拟中。似乎很有可能。会发生1种或2种情况:文明将会终结,我们的游戏将会逼真到你无法分辨它们与现实的区别。
第 46 段
我提出这个假设。这——听起来对吗,还是——听起来不对?我们现在可能就是某个人的电子游戏。你是谁的虚拟化身?>> 当你想到,算是,你知道,当你审视游戏以及你现在玩的那些游戏时,你希望在游戏中看到什么东西?你玩游戏时,有没有什么会让你觉得——我希望它能做到这个?
第 47 段
你显然在思考很多事情,但你满意吗?游戏中有没有什么让你感到沮丧的地方?你希望未来的游戏能做到什么?>> 我不知道我是否该说。>> 你也在制作游戏吗?>> 没有。我不知道。再多一点 R 级内容吧,我不知道。我只是在努力说实话。[欢呼与掌声] 一个很受欢迎的主题。>> 托德?>> 我不知道自己能不能接得住这个话题。
第 48 段
我的意思是,当你看自己现在玩的那些东西时,你谈到托德,你的孩子玩游戏,你也玩游戏,什么会让你兴奋?什么,什么,如果你最近玩过呢?市面上有很多游戏,一款游戏需要具备什么才能吸引你的兴趣?>> 我没怎么玩游戏,一直超级紧张,工作,睡眠不足,这2年一直都是这种情况。所以——就是没多少时间。
第 49 段
你知道,我上一款玩了很久的游戏可能是《Fallout 4》。那款不错。>> 然后他就像,我玩完了,够了。>> 《Cyberpunk》,我喜欢他们的主题。说来也怪,那正是我们决定把自家的皮卡做成赛博朋克主题皮卡的原因,我们希望能在夏末发布它。是啊,是啊。它看起来很奇怪,看起来不正常。>> 是直接受到这个主题——这款游戏的一点启发吗?
第 50 段
>> 我后来才注意到这款游戏,这是他们已经做了一段时间的东西。我喜欢这个总体理念。而且,是啊,所以它算是——是啊,算是,算是有一点跑者的感觉。它看起来不像普通汽车,看起来就不该出现在道路上。但是——你知道,它不会吸引所有人,但它会是某种与众不同的东西,而且你知道,它将会到来,你知道,可能会吸引——我想我会买它。
第 51 段
你知道,如果你在努力做某样东西,试图弄清别人喜爱什么、而你自己却不喜欢它,这真的很难——很难把它做得出色。当你在做某样东西时,如果你爱上了它,那是个好迹象。别担心别人是否会这样,如果你这样做了,别人也会好。>> 完全正确。>> 你制作游戏时可能也是这种感受,你必须喜欢玩一款?
第 52 段
>> 当然,而且不只是我,是整个团队。这些正是我们会在午夜排队去玩、去买的那类东西。那正是驱动你投入热情去做它的原因。你必须日复一日待在品味塑造者身边,而你常常会偏离目标。
第 53 段
>> 我想谈的一件事是他的在线游戏,最近新闻里有很多关于卫星和全球互联网的报道,低延迟和游戏可能会成为这件事的受益者之一。我们能谈谈那个项目,以及它将如何与游戏关联并可能应用于游戏吗?>> 当然。
第 54 段
STARLIN……星链的标准之一,对实时游戏很重要,而之后,算是第二代星座的目标是——这对任何种类的实时游戏来说都会非常棒,是的。>> 在全世界都能接入吗?>> 地球上的任何地方。我说是相当惊人的。那很令人兴奋,我们看看这些云平台、流媒体,从设计师的角度看,那么多会开启如此多的可能性。
第 55 段
游戏未来会走向哪里。>> 我认为这关系到让谁能够玩游戏这件事变得民主化,想玩那个游戏存在很多障碍,我必须买这个,必须在某个地方。
第 56 段
让你能够像对待任何其他娱乐一样接触它,你不必去想它,而游戏需要达到的就是这种状态,让它无处不在,不只是在我们这个人们连接良好的世界区域,也包括世界上其他正在发展的地区,以及即将进入这个领域、却无法获得我们视为理所当然的接入条件的数十亿玩家。>> 也许来几个观众问答,也许请举手,向这几位提几个问题。
第 57 段
难得的机会。>> 你好,最近怎么样?顺便说一下,我们现在正在 Twitch 上直播。我有一个关于生活在模拟世界中的可能性的问题。当你想到所有这些怪异之处、每个人不同的个性,以及事物如何在像宇宙这样的细胞层面运作,所有这一切,当你看到事物如此错综复杂且各不相同时,它不是开始显得更牵强了吗?
第 58 段
>> 好吧,这个想法——[掌声] 谢谢,非常感谢。下一个问题,也许我们到这边来。>> 你好。超级粉丝。声音真大。查尔斯。你的獠牙呢?>> 我以前听过这话。>> 谢谢你们来,谢谢,各位。埃隆,如果你想去火星,把宇航员送到那里要花很长时间。你有什么样的娱乐计划?希望通过投票让他们在前往火星的路上玩游戏,你对此怎么看?
第 59 段
>> 绝对可以,当然。太棒了。>> 太空派对。>> 来吧。>> 我的问题很简单,我得求你求到什么程度,才能和你自拍一张?>> 当然,我会自拍。没问题。好了。下一个问题。后面穿红衬衫的那位。>> 这是问埃隆的,我要怎样报名测试你的神经地图项目?>> 你把这份美国 BC 报告放进脑袋里。不会有事,可能会有一点刺痛。>> 再来一个,当然,就在那边。>> 问托德·霍华德的问题。
第 60 段
我住在马里兰州洛克福德,你们碰巧在招实习生吗?>> 去我们的网站,那里有很多招聘信息。>> 再来几个。当然,就在那边。>> 嘿,哇,这太疯狂了。现在,我正在尝试为玩家建立一个代币化的游戏经济,我的问题是,为了2个业力点,你能在我的《赛博朋克》帽子上签名吗?>> 我们会把它拿到这里给他。>> 2.5个业力点。>> 这里再来一个。
第 61 段
>> 业力似乎确实存在。>> 埃隆,我只是想知道,面对你要处理的所有噪音和许多疯狂的事情,你如何保持专注?我无法想象。>> 是的,太疯狂了。>> 他的承诺是你确实会保持专注。这么多事情。>> 我感觉像是这些等级,等级在不断调高,我们能把难度调低一档吗?那会非常有帮助。难度一直在调高。噩梦级别。
第 62 段
[笑声] >> 这是问你们两位的问题,为了走到今天,你们实际经历过的最大失败是什么?[掌声] >> 谁先来?>> 这是个棘手的问题,有意思的是,这是我面试别人时会问的问题,而我却不——>> 你不知道自己的答案。>> 军队里的人有最厉害的失败,他们会撞毁卫星、坦克之类的东西。对此我没有一个好答案。
第 63 段
>> 一开始我炸毁了3枚火箭。[掌声] 所以那很,那很糟糕。我只有足够的钱——最初,我基本上把从 PayPal 赚到的所有钱都拿出来,投入 SpaceX,创办 SpaceX、Tesla,我原以为自己只保留一半,另一半花在这些很可能失败的疯狂冒险上,而不幸的是,它们需要所有的钱。所以我不得不把所有的钱都给它们。
第 64 段
而且我没有房子,也没有钱付房租,那相当困难。那是在2008年。我们设法凑齐了足够的备用零件,让 SpaceX 进行了第4次发射,并且成功了。如果没有成功,SpaceX 就会死掉,可能就会锁住为 Tesla 筹集剩余资金的信誉,我们今天就不会在这里。不是这个结局。
第 65 段
[掌声] >> 对我来说,情况应该也类似,在——之后的那段时期里,我们制作的游戏,我们做了很多没有取得成功的游戏,公司当时就要倒闭了。我们获得了一条救命绳,然后——来做这个游戏吧,这才是我们应该做的,而那挽救了公司。[掌声] >> 再来一个问题,最后一个问题。你们想选吗?埃隆、托德?>> 上面的每个人。灯光晃得我看不清。很高处举手的那位,对。
第 66 段
大声说出你的问题。>> 你的火箭发射那天,我正沿伯班克大道向西行驶,所有人都靠边停车了。你们下一次什么时候发射?[听不清] >> 我们一直都在发射,每年进行 20-30 次发射,其中大部分从卡纳维拉尔角进行,也有一些在加利福尼亚这里进行。对于真正看到那样一次极其疯狂、清晰可见的发射的人来说,看起来就像来自朝鲜的核外星人入侵。
第 67 段
有些YouTube视频相当好笑。是的,911线路变得狂暴,在911系统上打了个嗝。对我们来说,我们知道发生了什么,所以就像——这次发射。下一件事可能是那条狗,并在本月底从卡纳维拉尔角吃午餐,这将是最——我们正在稍微挑战极限,所以会有更大的侧向载荷、更高的动压。气压会更高。
第 68 段
如果你在卡纳维拉尔角,那将是一次令人兴奋的发射,看看会发生什么。>> 太棒了。好了,我想很遗憾,我们的时间已经用完了。非常感谢你来到E3并参与其中,能请你来到这里真是太酷了。托德·霍华德。谢谢大家。感谢各位。♪ ♪
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>> AND NOW, ELON MUSK IN CONVERSATION WITH TODD HOWARD! PLEASE WELCOME YOUR MODERATOR! >> THIS IS GOING TO BE REALLY SPECIAL. E3 I THINK IS A SHOW ABOUT CELEBRATING GAMES BUT IT'S ALSO ABOUT TALKING ABOUT THE IMPACT GAMES HAVE ON THE WORLD AND PEOPLE FROM ALL WALKS OF LIFE TALKING ABOUT WHAT GAMES MEAN TO THEM.
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TODAY IT'S MY HONOR TO INTRODUCE ONE OF OUR INDUSTRY'S MOST RENOWNED DESIGNERS WITH AN INDIVIDUAL WHO IS CHARTING THE FUTURE OF THE WORLD IN SO MANY INCREDIBLE WAYS WHO ALSO HAPPENS TO BE A BIG GAMER. PLEASE WELCOME TODD HOWARD AND ELON MUSK! WELCOME TO E3! >> THANK YOU. >> WHEN WE ANNOUNCE THIS, THE BIGGEST QUESTION EVERYONE HAD WAS TO THESE GUYS KNOW EACH OTHER? YOU GUYS ARE FRIENDS, RIGHT? >> YEAH. >> HOW DID YOU GET TO KNOW EACH OTHER?
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>> PEOPLE TRIED TO CONNECT US OVER SEVERAL YEARS, WE FINALLY CONNECTED I THINK WHEN I BOUGHT MY TESLA. AND SOMEBODY -- I WENT INTO THE STORE, YOU DON'T BUY TESLA, YOU ORDER THEM ONLINE. I CLICK THAT BUTTON WHEN ORDERING OUR TESLA AND THEN WE CONNECTED. >> I'VE BEEN A BIG FAN OF YOUR GAMES FOR A LONG TIME AND I PLAYED "FALL OUT 3," I PLAYED THAT GAME A LOT. I EXPLORED EVERY CORNER OF THAT GAME. I DID NOT COMPLETE "SKY ROOM."
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AND THEN, I ASKED FOR THE DASH CAN I HAVE THAT STATUE OF THAT WEIRD LOOKING GUY WITH THE 1950s GUY? THAT GUY. LIFE-SIZED STATUE OF THIS 1950s JUMPSUIT. DO YOU HAVE THIS AT HOME? IT WAS SO WEIRD HAVING THAT WITH PARTY. TO PARTNER TO MAKE EVERYONE ELSE IS LIKE, THAT'S WEIRD. ROLLING BACK IN TIME, WHEN YOU WERE A KID, YOU PROGRAMMED A GAME, IS THAT TRUE? >> PRIMITIVE.
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IT I THINK I WAS PROBABLY TEN OR 11 WHEN I PROGRAMMED THAT GAME, IT'S A SIMPLE GAME. YOU ARE A SPACE FIGHTER, YOU FIGHT ALIENS. YEAH. I WROTE THAT GAME, THE GRAPHICS AND THE SOUND AND EVERYTHING. IT'S A VERY SIMPLE GAME. >> DID YOU EVER ASPIRE TO MAKE GAMES OR GET INTO MAKING GAMES? >> THAT WILL BE FUN. >> THERE WERE A FEW PLACES WHERE YOU KEPT DOING A LITTLE BIT OF GAMING STUFF.
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>> I WORKED AT A GAMING START UP WHICH WARILY WAS CALLED ROCKET SCIENCE. FADE TO LOVE'S IRONY. I WORKED AT ROCKET SCIENCE, IT WAS LONG TIME AGO. IT MUST HAVE BEEN '93, '94. IT WAS TRICKY. >> YOU NEVER APPLY TO BETHESDA, THOUGH? >> HE WAS DOING OTHER THINGS. >> MY ORIGINAL PLAN WAS TO GO TO GRAD SCHOOL AND DO STUDY FOR ELECTRIC VEHICLES, I ALWAYS WANTED TO DO ELECTRIC CARS AND WORK ON SUSTAINABLE ENERGY, I CAN SORT OF TALK A LITTLE BIT ABOUT IT.
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BASICALLY, WHAT OF THE THINGS I THINK ARE IMPORTANT FOR THE FUTURE, WE HAD TO HAVE SUSTAINABLE ENERGY, SUSTAINABLE CONSUMPTION OF ENERGY. SO THAT MEANS MAKING SOLAR PANELS LOW-COST AND ELECTRIC ELECTRIC CARS APPEALING. AND THEN WE WANT TO BE, MULTI-PLANET SPECIES, ROCKETS, AND THEN -- THERE IS A SOME THINGS I THOUGHT WOULD AFFECT THE FUTURE BUT I'M NOT SURE IF IT'S GOOD OR BAD, LIKE A I. THAT WORRIES ME, THAT ONE.
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[LAUGHTER] >> I JUST MADE A VIDEO GAMES. I WAS GOING TO DO ALL THAT. BUT I ACTUALLY DON'T KNOW HOW TO DO THAT. >> THAT AI BASICALLY CAUSED WORLD WAR III, AS I RECALL. >> IS THERE A LINK THERE, YOU TALK ABOUT AI AND VIDEO GAMES AND THE TECHNOLOGY AND VIDEO GAMES, IS THERE ANYTHING THERE THAT SORT OF HELPS PUSH TECHNOLOGY THAT YOU THINK?
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YOU LOOK AT SELF-DRIVING CARS OR OTHER THINGS, ARE THERE THINGS FROM VIDEO GAMES YOU THINK HELP PUSH TECHNOLOGY FORWARD? >> PART OF THE REASON I GOT INTERESTED IN TECHNOLOGY, THE REASON WAS VIDEO GAMES. VIDEO GAMES ARE A POWERFUL FORCE FOR GETTING KIDS INTERESTED IN TECHNOLOGY, IT HAS A BIGGER EFFECT THAN PEOPLE REALIZE. IF WE ARE INTERVIEWING SOMEBODY FOR SOFTWARE ENGINEERING, MANY TIMES, HOW DID YOU START PROGRAMMING? "VIDEO GAMES."
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I THINK MANY OF THE BEST SOFTWARE ENGINEERS IN THE WORLD ARE AT OR SPENT MUCH OF THEIR CAREER AT VIDEO GAMES HOUSES AND ESPECIALLY IF PEOPLE HAD TO TRY TO CREATE REALISTIC GRAPHICS USING VERY LITTLE COMPUTE POWER, THAT'S A HARD PROBLEM AND SO A LOT OF PEOPLE HAD TO WRITE REALLY TIGHT CODE AND COME UP WITH REALLY CLEVER IDEAS TO DO THAT.
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IF YOU LOOK AT SOMEONE, AND AMAZING SOFTWARE ENGINEER AND A REALLY GOOD AEROSPACE ENGINEER, IT SHOWS PROBLEM SOLVING, FIGURE OUT SOFTWARE ENGINEERING, PROBLEM-SOLVING, IT TRANSFERS TO OTHER THINGS. >> THE BEST ANECDOTE BETWEEN VIDEO GAMES AND ROCKETS, GAMING AI IS SO MUCH HARDER. WHEN THE GAME CRASHES, HE PRICES REBOOT AND WHEN THE ROCKET CRASHES, A GIANT MASS SPREAD OVER SEVERAL MILES.
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>> THERE'S A JOKE ABOUT, IF REALITY WAS A VIDEO GAME THE GRAPHICS ARE GREAT BUT THE PLOT IS TERRIBLE. AND THE TIME IS REALLY LONG. >> HOW HAS THE STUFF ELON'S DONE INSPIRED OR AFFECTED WHAT YOU DO, TODD, IN YOUR WORLD? >> I MEAN, THE SPACE STUFF, AS WE LOOK AT STARFIELD'S, THAT'S REALLY KIND OF LOOK, OKAY, HOW ARE THESE THINGS GOING TO WORK IN THE FUTURE? GOT TO GO TO SPACE X LAST YEAR, THAT PLACE IS LIKE THE AVENGERS MEETS NASSAU.
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WHAT DO THOSE THINGS LOOK LIKE AS WE DO A SCIENCE-FICTION GAME? BUT THE OTHER STUFF, IN THE CARS AND SELF-DRIVING IS SOMETHING I'M PASSIONATE ABOUT BUT THAT DOESN'T AFFECT THE GAME STUFF. AND I KNOW THAT NOW YOU ARE PUTTING GAMES ON THE TESLA SO THAT'S DIFFERENT. >> YEAH. ACTUALLY, THANKS FOR HELPING OUT ON THAT, I APPRECIATE IT. >> WE TALKED ABOUT THAT, WOULDN'T IT BE PRETTY COOL? SO WE ARE WORKING TOGETHER. "SKYRIM" ON IT?
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WE ARE GOING TO START A LITTLE SMALLER. WE ARE WORKING ON "FALLOUT SHELTER" FOR THE CARS. IT WILL BE FREE, YOUR LITTLE DWELLERS ON THE SCREEN, THEY LIVE IN THE CAR IN SOME WAY. IT'S A GREAT STARTING POINT. >> HOW IS THIS GOING TO WORK WITH GAMES, YOU'VE TALKED ABOUT UNITY AND PORTING IT ALL, YOU HAVE TO BE PARKED WHEN YOU PLAY THESE? HOW DOES THIS WORK? >> YEAH, YOU HAVE TO PARK THE CAR. >> [LAUGHS] >> THE FUN POLICE MAKE US PARK THE CAR.
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WE WERE ALSO GOING TO ENABLE PEOPLE TO WATCH VIDEOS, STREAMING. THROUGH THE BROWSER, TO WATCH NETFLIX OR WHATEVER. YOUTUBE, IF THE CAR IS PARKED. A CHARGING STATION IF YOU WANT TO WATCH SOMETHING, WATCH IT ON THE SCREEN IN THE CAR. BUT THE GENERAL PRINCIPLE, WHAT CAN WE DO TO MAKE THE CAR THE MOST FUN POSSIBLE? AND WHAT DO OTHER CARS NOT HAVE?
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SO IT SEEMS LIKE, WELL, YOU KNOW, IF YOU ARE JUST PARKED SOMEWHERE WAITING FOR SOMEBODY, FINISH AN APPOINTMENT, ON A ROAD TRIP IT WOULD BE PRETTY COOL IF YOU JUST GO TO THE CAR SCREEN AND PLAY SOME FUN GAME. AND WE ARE EXPLORING, HOW DO WE MAKE IT AS MUCH FUN AS POSSIBLE? YOU CAN ALREADY PLAY ALL OF THE OLD ATARI GAMES IN THE CAR, YOU CAN CONNECT AN XBOX OR PS FOR CONTROLLER AND HAVE A PRETTY GOOD CONTROL FEEDBACK.
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AND WE HAVE GENIUS MOVES AND -- YOU CAN MAKE THE FART SOUND LIKE IT'S COMING FROM ANY SEAT. >> THAT ACTUALLY IS THE FUNNIEST EASTER EGG. AND THE NAMES OF THE FART. THE FALCON HEAVY IS ONE OF THEM, I BELIEVE. >> EXACTLY. >> WE'VE GOT SOME CLIPS, RIGHT?
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>> I CAN SHOW YOU SOME CLIPS OF SOME UPCOMING GAMES IN THE CAR, IT'S MEANT TO BE, WHAT ARE SOME COOL GAMES PEOPLE MIGHT LIKE TO PLAY, HOW MUCH PEOPLE PLAY THEM, ADD THEM TO -- HIGHER ON THE LIST OR MAYBE PUT IT INTO AN ARCHIVE YOU CAN TAP TO DOWNLOAD. THE SCREEN WAS NOT ORIGINALLY MEANT AS A GAME PLAYER, DOESN'T HAVE THAT MUCH STORAGE.
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SO IT WOULDN'T HAVE THAT MANY GAMES ON IT AT ONE TIME BUT IT WOULD BE LIKE -- WHAT DO PEOPLE ENJOY PLAYING, A GOOD WAY TO PASS TIME. >> LET'S TAKE A LOOK AT GAMES ON TESLA. ♪ ♪ [APPLAUSE] >> WE'VE GOT A SECOND ONE, TOO? >> WE GOT A RACING GAME, SINGLE PLAYER OR TWO PLAYER. >> GAME TWO, CHECK IT OUT. ♪ ♪ [APPLAUSE] >> THE STEERING WHEEL, I WASN'T PREPARED FOR THAT, THAT'S PRETT.
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>> IF YOU HAVE A RACING GAME AND YOU HAVE A STEERING WHEEL SITTING RIGHT THERE, WAITING TO BE STEERED. >> TO GAS AND BRAKE, WILL THAT WORK, TOO? >> YEAH. THE BREAK IS WIRED IN AND I THINK WE WILL PROBABLY HAVE MAYBE THE SCROLL WHEEL FOR THE GAS PEDAL SO WE DON'T ACCIDENTALLY -- STEPPING ON THE BREAK IF YOU ARE STATIONARY IS NOT A PROBLEM. >> THE GAS COULD BE. THAT'S AMAZING. THAT'S SO COOL THAT YOU'RE DOING THAT INSIDE THE CAUSE.
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I WANT TO ASK YOU THE IDEA, YOU ARE BOTH CERTAINLY KNOWN FOR A TON OF INCREDIBLE SUCCESSES IN YOUR CAREERS. HE SAID BEFORE, SOMETIMES YOU'RE REALLY ONLY INNOVATING IF YOU'RE READY TO FAIL OR HAVE FAILURE ALONG THE WAY, SHOWS THAT YOU ARE PUSHING RENOVATION. TODD, YOU'VE BEEN THROUGH QUITE A YEAR, CAN YOU GUYS MAY BE RARE LITTLE BIT ON SWORD OUT OF THE FOR INNOVATION AND HOW SOMETIMES FAILURE IS PART OF THAT JOURNEY?
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>> USUALLY WHEN YOU GET TO GAMING, THE FIRST TIME YOU SEE IT, YOU'VE GOT SUCCESSFUL AND YOU GOT THERE BY TRYING BIG NEW THINGS AND WE ARE GOING TO KEEP DOING THAT, OTHER GAME MAKERS DO THAT AND I THINK IT'S GOOD THAT THE AUDIENCES ARE WELCOMING TO THAT. THEY ARE GOING TO TRY IT OUT AND SUPPORT US AS WE GO THROUGH THAT PROCESS TO FIGURE OUT, HEY, WHAT'S GOING TO MAKE THIS TAX?
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WE HAD OUR UPS AND DOWNS WITH "FALLOUT 76" BUT OUR FANS ARE INCREDIBLE AND HAVE REALLY STUCK WITH US AND IT'S TURNED INTO ONE OF THE BEST ONLINE COMMUNITIES WE'VE EVER SEEN, IT'S FANTASTIC. >> THROUGH YOUR CAREER I'M SURE YOU'VE SEEN THAT, TOO, THE PROJECTS THAT TAKE TIME TO EVOLVE BUT THAT'S PART OF WHAT IT TAKES, I GUESS, HAVING THAT VISION AND PUSHING FOR IT.
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>> SURE, IF YOU'RE GOING TO TRY SOMETHING INNOVATIVE, YOU ARE IN UNEXPLORED TERRITORY SO THE ODDS THAT SOMETHING WILL GO WRONG ARE PRETTY HIGH. IT'S ONLY IF YOU TRY TO DO SOMETHING THAT'S WELL UNDERSTOOD THAT THERE IS A LITTLE CHANCE OF FAILURE BUT THERE WILL NOT BE INTERESTING OR INNOVATIVE. FOR SURE, UNCHARTED TERRITORY WILL RESULT IN FAILURES NECESSARILY. OR YOU'RE NOT TRYING HARD ENOUG ENOUGH.
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>> SPEAKING OF UNCHARTED TERRITORY, YOU MENTIONED "STARFIELD" BUT OBVIOUSLY SPACE IS GOING TO BE A PART OF THAT. I'M CURIOUS, I DON'T KNOW HOW MUCH YOU CAN TELL US ABOUT THE GAME -- I SHOULD ASK, WHAT CAN YOU TELL US? >> I DO NOT HAVE A CLIP. EVERYONE NEEDS TO BE PATIENT ON THAT BUT WHAT I CAN SAY IS HOW WE APPROACH IT. THIS COULD HAPPEN. WHAT KIND OF FUEL DO THE SHIPS USE?
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USING HELIUM THREE, WE CAN DEBATE WHETHER THAT IS A GOOD POWER SOURCE FOR SPACESHIPS, HOW DO THE PHYSICS WORK IN SPACE AND GRAVITY AND THOSE KIND OF THING THINGS. WE HAVE TWO A GAME IF I IT SO IT'S NOT AS PUNISHING AS ACTUAL SPACE TRAVEL BUT THAT IT FEELS LIKE TRAVELING IN SPACE IN OUR GAME IS STILL -- AND IT'S DANGEROUS, IT'S STILL DANGEROUS TO GO AND EXPLORE. EVEN THOUGH LOTS OF PEOPLE DO I IT. >> SPACE IS FAR, IS THE THING.
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YOU HAVE TO DEFINITELY CUT THAT SHORT. FOUR LIGHT YEARS, MAN. EVEN AT LIGHT SPEED THAT'S PRETTY FAR. I MEAN, IF YOU WANT NORMAL PHYSICS, AND ANTIMATTER DRIVE WOULD BE THE BEST BUT THAT'S GOING TO LIMIT YOU TO LIGHT SPEED WHICH IS A LONG TIME. YEAH. OTHERWISE YOU'RE GOING TO BE STUCK IN ONE STAR SYSTEM. SO -- JUST HONESTLY, I FEEL LIKE WE'RE IN A PRETTY GOOD VIDEO GAME. WHY IS IT JUST POSSIBLE TO GET TO MARS? WHY ARE THE STARS OF SO FAR AWA AWAY?
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PUT THOSE STARS, LITTLE POINTS OF LIGHT, DON'T WORRY ABOUT IT. >> ARE YOU LOOKING AT THAT WHEN YOU ARE BUILDING "STARFIELD"? I DON'T KNOW HOW FAR IN THE FUTURE IT'S SET. >> GOING BACK TO THAT, RISKING FAILURE AND STUFF, HONESTLY, THE WORLD NEEDS MORE PEOPLE LIKE ELON WHO SAY, I'M NOT SURE HOW THAT WORKS, I'M GOING TO TRY THAT A DIFFERENT WAY. A LOT OF PEOPLE WILL DOUBT THAT.
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WHETHER IT'S GOING TO SPACE, SELF-DRIVING CARS, I AM VERY PASSIONATE ABOUT THOSE THINGS AND AS IT COMES TO WHAT'S HAPPENING AT SPACE X, WHAT ARE THE LIMITS OF THE PHYSICS OF THE NEW ENGINES OR THINGS LIKE THAT? TALKING TO ELON, HOW FAR COULD THIS GO IN CURRENT REALITY, HOW WOULD WE MOVE BEYOND THAT IN A FICTIONAL WAY? YEAH.
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>> OBVIOUSLY YOU ARE YOU DOING WITH THE REALITY OF TODAY BUT SOMETHING FUTURISTIC LIKE TODD IS DOING, DOES THAT GET YOU EXCITED ABOUT WHERE IT SPACE TRAVEL CAN GO, CAN TODD'S WORLD EXPLORE THAT EVEN FURTHER ON? >> I THINK SCI-FI MOVIES AND VIDEO GAMES, REALLY I THINK IN VIDEO GAMES AND MOVIES THESE DAYS, IT CAN BE PRETTY INSPIRING, TALKING ABOUT THE FUTURE WE WANT, WHAT ARE SOME IMPOSSIBLE SOUNDING TECHNOLOGIES THAT MAY BE COULD WORK SOMEHOW?
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THIS CONCEIVABLY THERE IS A WAY TO DO WORK DRIVE BUT IT'S SUCH ESOTERIC, SUPER OUT ON THE EDGE PHYSICS BECAUSE TECHNICALLY YOU CANNOT GO FASTER THAN THE SPEED OF LIGHT BUT SPACE CAN TRAVEL FASTER THAN THE SPEED OF LIGHT. THAT'S WHAT'S MEANT BY WARP DRIVE. THE AMOUNT OF ENERGY YOU NEED TO WARP SPACES UNBELIEVABLY GIGANTIC. YOU'D HAVE TO BE CONVERTING MATTER AND ENERGY AT A RATE THAT WE CAN'T CONCEIVE, REALLY.
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IT CAN'T BE LIKE SOMETHING WHERE IF WE JUST CONVERT ONE JUPITER PER SECOND TO ENERGY, PROBLEM SOLVED. THERE IS A LOT, THERE'S NOT MANY JUPITER'S. YOU KNOW. SO -- THERE MIGHT BE A BIT OF RADIATION AROUND THAT. THERE ARE THINGS, TECHNICALLY THE UNIVERSE DID EXPAND FASTER THAN THE SPEED OF LIGHT, THAT'S WHY WE CAN SEE LIGHT FROM ALL THESE SUPER DISTANT STARS. YEAH. IT'S A PRETTY WILD THAT SPACE EXPANDED FASTER THAN THE SPEED OF LIGHT.
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FIGURE OUT SOME STRANGE BREAKTHROUGHS AND COME TO GRIPS BETTER WITH DARK MATTER ESPECIALLY WHICH SEEMS LIKE SOMETHING FISHY IS GOING ON THERE. AND -- >> IT HAS BAD BRANDING. >> YEAH. EXACTLY. THE UNIVERSE IS MOSTLY DARK ENERGY AND DARK MATTER ACCORDING TO CURRENT PHYSICS BUT YOU KIND OF PLUG THEM IN THE EQUATIONS AND THEY SORT OF WORK.
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I SORT OF FIGURE, HEY, IF THIS IS A VIDEO GAME AND HAD A BUG IN THEIR SIMULATOR, OH, NO, WE HAVE TO FIGURE OUT A WAY FOR THESE MINIONS TO BELIEVE THEY ARE IN REALITY, INSERT DARK MATTER. >> THE IDEA OF A GAME AS A SIMULATION PREDICTING THINGS, OBVIOUSLY IT'S ENTERTAINMENT ON SOME LEVEL BUT THERE ARE GAMES WHERE IT'S MORE SIMULATION. OR MAYBE NOT. IS THERE VALUE IN THAT? IN TESTING THINGS AND EXPLORING IDEAS INSIDE THE GAME WORLD?
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>> YEAH, AT BEST SO WE HAVE A WHOLE TEAM THAT CREATES PHOTOREALISTIC WORLD, TRYING TO BE PHOTOREALISTIC.
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CONCRETE CURBS, SHADOWS, FADED LINES, THE REASON SELF-DRIVING IS HARD IS BECAUSE YOU HAVE ALL THESE CORNER CASES AND THINGS WHERE THE ROAD SHOULD BE A CERTAIN WAY ABOUT IT ISN'T, THERE SHOULD BE CERTAIN LINES BUT THERE ARE INTO PAINTED LINES, THEY TOOK THE PAINTED LINES AWAY, MARK THAT'S OFFSET FROM THE PAINTED LINES THAT IF IT JUST LISTENS TO THE LINE AND IT CRASHES INTO STUFF.
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IF YOU HAD CLEARLY PAINTED LINE LINES, SELF-DRIVING WOULD BE TRIVIAL. THE WORLD IS FULL OF THINGS THAT ARE NOT THE WAY THEY ARE SUPPOSED TO BE IN THE REAL TRICK WITH SELF-DRIVING AI IS TO FIGURE OUT, WHERE SHOULD I BE ON THIS ROAD THAT HAS NO PAINTED LINES OR THE LINES HAVE BEEN PAINTED WRONG. SKID MARKS AND SCRATCHES AND ROADWORK, ALL SORTS OF THINGS THAT ARE UNEXPECTED. THAT'S THE REALLY HARD PART, OTHERWISE IT WOULD BE CHILD'S PLAY.
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WE DO A LOT OF -- GOOD CORRELATIONS, DOES THE CAR DRIVE OFF THE CLIFF? YES. DOES IT DRIVE OFF THE CLIFF IN REALITY? CLOSE. >> I THINK YOU SAID IT ONCE, IT'S NOT THE LINES, IT'S LOOKING FOR DRIVABLE SPACE BECAUSE THAT'S HOW YOUR MIND IS ACTUALLY WORKING EVEN IF THERE'S A LANE. DRIVABLE SPACE IS THE PROBLEM.
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>> WE HAVE A PRETTY GOOD RECOGNITION OF LINES AND WANTS TECHNICALLY DRIVABLE SPACE BUT WE NEED, WHAT IS THE ROAD AS OPPOSED TO -- WHAT IS THE MOST PROBABLY THE ROAD AS OPPOSED TO DRIVABLE SPACE AND A WHOLE SUBSET ON CURVES. WE ARE REALLY INTO CURVES RIGHT NOW. SOME CURVES ARE REALLY SUBTLE. SOME YOU SHOULD CARE ABOUT, SOME YOU SHOULDN'T CARE ABOUT, SOMETIMES YOU GO TO A DRIVEWAY AND THERE IS A CURVE, AND THE CAR IS LIKE, CAN'T GO OVER THAT.
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GOING THROUGH HER NEIGHBORHOOD AND EVERYONE'S DRIVEWAY IS DRIVE SPACE. TECHNICALLY TRUE BUT YOU DON'T WANT TO GO THROUGH EVERYONE'S DRIVEWAY, IT'S NOT GOOD. >> THINK ABOUT, A LOT OF THAT STUFF STARTED VIDEO GAME WISE, IMAGE PROCESSING AND AI AND WHAT THEY'RE DOING THERE, PEOPLE LOOK AT TECHNOLOGY NOW, THEY ALWAYS UNDERESTIMATE HOW FAST TECHNOLOGY MOVES.
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IN THE PRESENT DAY, I THINK THE SELF-DRIVING AND WHAT'S HAPPENING NOW IS GOING TO FUNDAMENTALLY CHANGE THE WORLD IN WAYS PEOPLE CAN'T EVEN EXPECT AND -- OUR CHILDREN MIGHT NOT EVEN LEARN TO DRIVE BECAUSE THE CARS WILL ALL BE DRIVING THEMSELVES AROUND OR HOW IT AFFECTS CITYSCAPES, PARKING LOTS, ALCOHOL CONSUMPTION, ALL THESE STUDIES ARE FASCINATING. THE BEST SELF-DRIVING STOCKS, ALCOHOL COMPANIES. >> MORE GAMES TO PLAY, TOO.
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>> VIDEO GAMES, ALL YOU NEED A GPU FOR IS TO HELP THE GAME LOOK BETTER. THOSE SAME GPUs ENDED UP BEING VERY USEFUL, HUGE BOOST TO AI. BETTER GRAPHICS TO AI, THE SAME THING IS QUITE KEY TO SELF-DRIVING. >> I KNOW YOU HAVE OPEN AI, WHERE GAMES ARE GOING. IT YOU HAVE RPGs, SIMULATED WORLDS, EMERGENT BEHAVIOR, THINGS LIKE THAT. CAN YOU TALK ABOUT WHERE GAMES ARE GOING IN THE NEXT FIVE, TEN, PLUS YEARS, WHAT SORT OF HAPPENED THERE.
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>> I THINK THAT'S THE PART OF GAMING THAT'S GOING TO MAKE THE BIGGEST JUMP. MOST PEOPLE REACT TO INSTANTLY YOU ARE LOOKING AT A SCREENSHOT OR VIDEO. AS FAR AS HOW A GAME FEELS, A LOT OF PEOPLE, INCLUDING US HAVE STRUGGLED WITH HOW YOU MAKE THAT FEEL REAL. YOU CAN MOVE SOME OF THE PROCESSING TO THE CLOUD, THAT'S THE PART WHERE IT'S GOING TO GET SIGNIFICANTLY BETTER OVER THE NEXT GENERATION.
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REACTING TO THINGS YOU DID IN MORE REALISTIC MANNER, THE MORE REACTIVE TO WHAT YOU ARE DOING OR THE SITUATION AROUND THEM IS THAT YOU CAN GET THAT IN A VIDEO GAME ALL THE TIME. >> YOU GET TO A POINT WHERE THESE GAMES BECOME MORE INDISTINGUISHABLE FROM REALITY. WHAT DO YOU THINK, WHERE DO YOU THINK THIS GOES AS THESE GAMES CONTINUE TO IMPROVE, GRAPHICS GET BETTER, SIMULATION GETS BETTER, DO WE REACH THIS POINT WHERE THE WORLD IS THE SAME THING?
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>> IMAGINE IF WE WERE TO REACH SUCH A SITUATION, THAT WOULD BE CRAZY. WE SEE THOSE CREATURES IN THE GAME SAYING WOW, IMAGINE, CAN YOU IMAGINE IF THERE IS A SIMULATION? YOU ARE IN A SIMULATION. [LAUGHS] THE SIMULATION IS ALL THE WAY DOWN. A SIMULATION IN SIMULATION, IN A SIMULATION. SEEMS LIKELY. ONE OR TWO THINGS ARE GOING TO HAPPEN, CIVILIZATION WILL END OUR GAMES WILL BE SO REALISTIC THAT YOU CAN'T TELL THE DIFFERENCE BETWEEN THEM AND REALITY.
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I POSTULATE. IS -- DOES THIS SOUND CORRECT OR -- DOESN'T SOUND CORRECT? WE COULD BE SOMEBODY'S VIDEO GAME RIGHT NOW. WHOSE AVATAR ARE YOU? >> WHEN YOU THINK OF, KIND OF, YOU KNOW, WHEN YOU LOOK AT GAMES AND OF THE YOU PLAY NOW, WHATEVER THINGS YOU WANT TO SEE IN GAMES? IS THERE ANYTHING WHEN YOU PLAY A GAME YOU ARE LIKE -- I WISH IT DID THIS?
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YOU ARE OBVIOUSLY THINKING ABOUT LOTS OF THINGS BUT ARE YOU SATISFIED, ARE THERE THINGS THAT FRUSTRATE YOU ABOUT GAMES? WHAT DO YOU WANT TO SEE GAMES DO IN THE FUTURE? >> I DON'T KNOW IF I SHOULD SAY. >> YOU WORKING ON A GAME, TOO? >> NO. I DON'T KNOW. A BIT MORE R-RATED, I DON'T KNOW. TRYING TO BE HONEST HERE. [CHEERS AND APPLAUSE] A POPULAR THEME. >> TODD? >> I DON'T KNOW THAT I CAN FOLLOW THAT UP.
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I MEAN, WHEN YOU LOOK AT THE STUFF YOU PLAY NOW, YOU TALK ABOUT TODD, YOUR KIDS PLAY GAMES, YOU PLAY GAMES, WHAT EXCITES YOU? WHAT WHAT IF YOU PLAYED RECENT? THERE ARE A LOT OF GAMES OUT THERE, WHAT DOES IT TAKE FOR A GAME TO ATTRACT YOUR INTEREST? >> I HAVEN'T PLAYED A LOT OF GAMES, IT'S BEEN SUPER INTENSE, WORK, GET NOT ENOUGH SLEEP, THAT'S BEEN THE SITUATION FOR A COUPLE YEARS. SO -- JUST HAVEN'T HAD MUCH TIME.
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YOU KNOW, THE LAST GAME I PLAYED A LOT WAS PROBABLY "FALLOUT 4". THAT WAS A GOOD ONE. >> AND THAT HE WAS LIKE I'M DONE, I'M GOOD. >> "CYBERPUNK," I LIKE THE THEM THEME. THAT WEIRDLY WAS WHAT WE DECIDED TO HAVE OUR PICKUP TRUCK AS CYBERPUNK THEMED PICKUP TRUCK THAT WE WILL BE UNVEILING HOPEFULLY END OF SUMMER. YEAH, YEAH. IT LOOKS WEIRD, IT DOESN'T LOOK NORMAL. >> INSPIRED DIRECTLY BY THE THEME -- THE GAME A LITTLE BIT?
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>> I NOTICED ABOUT THE GAME AFTERWARDS, THIS IS SOMETHING OF THEM WORKING ON FOR A WHILE. I LIKE THE GENERAL IDEA. AND YEAH, SO IT'S SORT OF -- YEAH, SORT OF, SORT OF A SLIGHT RUNNER FEEL TO IT. IT DOESN'T LOOK LIKE A NORMAL CAR, LOOKS LIKE IT SHOULD NOT BE ON THE ROADS. BUT -- YOU KNOW, IT WON'T APPEAL TO EVERYONE BUT IT WILL BE SOMETHING THAT'S DIFFERENT AND YOU KNOW, IT WILL BE COMING YOU KNOW, PROBABLY APPEAL TO -- I THINK I WOULD BUY IT.
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YOU KNOW, IF YOU'RE TRYING TO WORK ON SOMETHING, IT'S REALLY HARD TO -- TRYING TO FIGURE OUT WHAT OTHERS LOVE BUT YOU DON'T LOVE IT, IT'S REALLY HARD TO MAKE THAT GREAT. WHEN YOU'RE WORKING ON SOMETHING, IF YOU FALL IN LOVE WITH IT, THAT'S A GOOD SIGN. DON'T WORRY ABOUT IF OTHERS DO, IF YOU DO OTHERS WELL. >> ABSOLUTELY TRUE. >> PROBABLY HOW YOU FEEL ABOUT MAKING GAMES, YOU HAVE TO LOVE TO PLAY A?
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>> ABSOLUTELY AND IT'S NOT JUST ME, THE WHOLE TEAM. THESE ARE THE KIND OF THINGS WE WOULD LINE UP AT MIDNIGHT TO GO PLAY AND BUY. AND THAT'S WHAT DRIVES YOUR PASSION TO DO IT. YOU HAVE TO BE AROUND TASTE MAKER DAY IN AND DAY OUT, YOU OFTEN MISS THE MARK.
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>> ONE THING I WANT TO TALK ABOUT HIS ONLINE PLAY, A LOT IN THE NEWS RECENTLY ABOUT THE SATELLITES AND THE INTERNET AROUND THE WORLD, LOW LATENCY AND GAMING COULD BE ONE OF THE BENEFICIARIES OF THIS. CAN WE TALK A BIT ABOUT THAT PROJECT AND HOW IT WILL TIE AND POTENTIALLY TO GAMING? >> SURE.
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ONE OF THE CRITERIA FOR STARLIN STARLINK, IMPORTANT FOR REAL-TIME GAMING AND LATER, SORT OF SECOND-GENERATION CONSTELLATIONS ARE AIMING FOR -- THIS WOULD BE REALLY GREAT FOR ANY KIND OF REAL-TIME GAMING, YEAH. >> ACROSS THE WORLD YOU WOULD BE ABLE TO ACCESS THAT? >> ANYWHERE ON EARTH. I SPEAK ARE PRETTY AMAZING. THAT'S EXCITING, WE LOOK AT THESE CLOUD PLATFORMS, STREAMING, FROM A DESIGNER PERSPECTIVE THAT MUCH OPEN UP SO MANY POSSIBILITIES.
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WHERE GAMES ARE GOING TO GET IN THE FUTURE. >> I THINK IT'S ABOUT DEMOCRATIZING WHO CAN PLAY, THERE'S A LOT OF BARRIERS TO I WANT TO PLAY THAT GAME, I HAVE TO BUY THIS, BE SOMEWHERE.
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HAVING THAT WHERE YOU CAN APPROACH IT LIKE ANY OTHER ENTERTAINMENT, YOU DON'T THINK ABOUT IT AND THAT'S WHERE GAMES NEED TO BE, WHERE IT'S UBIQUITOUS, NOT JUST IN OUR PART OF THE WORLD WHERE PEOPLE ARE CONNECTED WELL, OTHER PARTS OF THE WORLD THAT ARE GROWING AND THESE BILLIONS OF GAMERS COMING INTO THE SCENE WHO DON'T HAVE THE ACCESS WE TAKE FOR GRANTED. >> MAYBE A COUPLE AUDIENCE Q&A, MAYBE RAISE YOUR HAND, COUPLE QUESTIONS FOR THESE GUYS.
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A RARE OPPORTUNITY. >> HELLO, HOW ARE YOU DOING? WE ARE STREAMING ON TWITCH RIGHT NOW, BY THE WAY. I HAD A QUESTION ABOUT THE POSSIBILITY OF LIVING IN A SIMULATION. WHEN YOU THINK ABOUT ALL THE QUIRKS, EVERY INDIVIDUAL PERSONALITY, HOW THINGS WORK ON A CELLULAR LEVEL LIKE THE UNIVERSE, EVERYTHING, DOESN'T IT START TO SEE MORE FAR-FETCHED WHEN YOU SEE HOW INTRICATE AND INDIVIDUAL THINGS ARE?
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>> OKAY, THE IDEA THAT -- [APPLAUSE] THANK YOU, APPRECIATE IT. NEXT QUESTION, LET'S MAYBE GO OVER HERE. >> HI. BIG FAN. THAT'S LOUD. CHARLES. WHERE ARE YOUR TUSKS? >> I'VE HEARD THAT BEFORE. >> THANKS FOR COMING, THANKS, GUYS. ELON, IF YOU WANT TO GET TO MARS, THAT'S GOING TO TAKE A LONG TIME TO GET ASTRONAUTS OUT THERE. WHAT KIND OF ENTERTAINMENT PLAN DO YOU HAVE? HOPEFULLY VOTED TO PLAY GAMES ON THEIR WAY TO MARS, WHAT YOU THINK ABOUT THAT.
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>> ABSOLUTELY, SURE. AWESOME. >> PARTY IN SPACE. >> LET'S DO IT. >> MINE IS SIMPLE, HOW MUCH DO I HAVE TO BEG TO GET A SELFIE WITH YOU? >> SURE, I'LL DO A SELFIE. SURE. ALL RIGHT. NEXT QUESTION. BACK THERE IN THE RED SHIRT. >> IT'S FOR ELON, HOW DO I SIGN UP TO TEST OUT YOUR NEURAL MAP PROGRAM? >> YOU PUT THIS U. S. BC REPORT IN YOUR HEAD. IT WILL BE FINE, MIGHT STING A LITTLE. >> ANOTHER ONE, SURE, RIGHT OVER THERE. >> QUESTION FOR TODD HOWARD.
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I LIVE IN ROCKFORD MARYLAND, ARE YOU LOOKING FOR ANY INTERNS BY CHANCE? >> GO TO OUR WEB SITE, THERE'S A LOT OF JOB POSTINGS THERE. >> A COUPLE MORE. SURE, RIGHT OVER THERE. >> HEY, WOW, THIS IS CRAZY. SO RIGHT NOW, I'M TRYING TO BUILD A TOKENIZED GAME ECONOMY FOR GAMERS, MY QUESTION IS, FOR TWO KARMA POINTS, CAN YOU SIGN MY CYBERPUNK HAT? >> WE WILL GET IT UP HERE FOR HIM. >> TWO AND A HALF KARMA POINTS. >> ANOTHER ONE RIGHT HERE.
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>> KARMA DOES SEEM REAL. >> ELON, I'M JUST WONDERING, WITH ALL THE NOISE YOU DEAL WITH, LOTS OF CRAZINESS, HOW DO YOU STAY FOCUSED? I CAN'T IMAGINE. >> YEAH, IT'S INSANE. >> HIS PROMISE WAS YOU DO STAY FOCUSED. SO MANY THINGS. >> I FEEL LIKE THE LEVELS, THE LEVEL KEEPS RATCHETING UP, CAN WE TURN THE DIFFICULTY DOWN ONE NOTCH? THAT WOULD BE REALLY HELPFUL. IT KEEPS DIALING UP THE DIFFICULTY. NIGHTMARE LEVEL.
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[LAUGHS] >> THIS IS A QUESTION FOR BOTH OF YOU, WHAT'S THE ACTUAL BIGGEST FAILURE YOU'VE GONE THROUGH TO GET TO WHERE YOU ARE? [APPLAUSE] >> WHO GOES FIRST? >> THAT'S A TRICKY QUESTION, IT'S FUNNY, IT'S AN INTERVIEW QUESTION I ASK PEOPLE AND I DON'T -- >> YOU DON'T KNOW YOUR RESPONSE. >> PEOPLE IN THE MILITARY HAVE THE BEST FAILURES, THEY CRASH SATELLITES AND TANKS AND THINGS LIKE THAT. I DO NOT HAVE A GOOD ANSWER FOR THAT.
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>> I BLEW UP THREE ROCKETS IN THE BEGINNING. [APPLAUSE] SO THAT WAS, THAT WAS BAD. I ONLY HAD ENOUGH MONEY -- ORIGINALLY, I BASICALLY TOOK ALL THE MONEY I MADE FROM PAYPAL AND PUT IT INTO SPACE X, CREATING SPACE X, TESLA, I FIGURED I'D JUST KEEP HALF OF IT AND SPEND THE OTHER HALF ON THESE CRAZY VENTURES THAT WOULD PROBABLY FAIL AND THEY UNFORTUNATELY NEEDED ALL THE MONEY. SO I HAD TO GIVE THEM ALL THE MONEY.
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AND THAT I DIDN'T HAVE A HOUSE OR MONEY FOR RENT, THAT WAS PRETTY DIFFICULT. THAT WAS BACK IN 2008. WE MANAGED TO SCRAPE ENOUGH SPARE PARTS TOGETHER TO A FOURTH LAUNCH AT SPACE X AND THAT WORKED. IF IT HAD NOT WORKED, SPACE X WOULD'VE DIED, PROBABLY WOULD'VE LOCKED THE CREDIBILITY TO RAISE THE REMAINING MONEY FOR TESLA, WE WOULDN'T BE HERE TODAY. NOT THIS ENDING.
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[APPLAUSE] >> FOR ME IT WOULD HAD TO BE SIMILAR, THE GAMES WE MADE IN THE PERIOD AFTER -- WE MADE A BUNCH OF GAMES THAT DIDN'T LAND AND THE COMPANY WAS GOING TO GO OUT OF BUSINESS. WE GOT A LIFELINE AND -- LET'S DO THIS GAME, THAT'S WHAT WE SHOULD DO AND THAT SAVED THE COMPANY. [APPLAUSE] >> ONE MORE QUESTION, LAST QUESTION. YOU WANT TO PICK? ELON, TODD? >> EVERYONE UP THERE. I CAN'T SEE THROUGH THE LIGHTS. THE HAND WAY UP THERE, YEAH.
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YELL OUT YOUR QUESTION. >> I WAS DRIVING WEST ON BURBANK BOULEVARD THE DAY YOUR ROCKET LAUNCHED, EVERYBODY PULLED OVER. WHEN IS YOUR NEXT LAUNCH? [INAUDIBLE] >> WE LAUNCH ALL THE TIME, WE DO 20-30 LAUNCHES A YEAR, MOST OF THEM ARE FROM CAPE CANAVERAL, SOME OF THEM ARE HERE IN CALIFORNIA. FOR PEOPLE TO REALLY SEE A LAUNCH LIKE THAT SUPER CRAZY VISIBLE, LOOKS LIKE NUCLEAR ALIEN INVASION FROM NORTH KOREA.
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SOME OF THE YOUTUBE VIDEOS WERE PRETTY FUNNY. YEAH, 911 LINES WENT BALLISTIC, BURPED ON THE 911 SYSTEM. FOR US, WE KNEW WHAT WAS HAPPENING SO IT WAS LIKE -- THIS LAUNCH. THE NEXT THING IS PROBABLY THE DOG AND HAVING LUNCH AT THE END OF THIS MONTH OUT OF CAPE CANAVERAL, THIS WILL BE THE MOST -- WE ARE PUSHING THE ENVELOPE A LITTLE BIT, SO IT'S MORE SIDE LOAD, HIGHER DYNAMIC PRESSURE. THE AIR PRESSURE WILL BE HIGHER.
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THAT WILL BE AN EXCITING LAUNCH TO SEE IF YOU ARE AT THE CAPE. >> AMAZING. ALL RIGHT, I THINK WE ARE UNFORTUNATELY OUT OF TIME. THANK YOU SO MUCH FOR COMING TO E3 AND BEING A PART OF THIS, THIS IS SO COOL TO HAVE YOU HERE. TODD HOWARD. THANKS, EVERYONE. APPRECIATE IT, GUYS. ♪ ♪